Oct 24, 2009, 06:36 AM // 06:36
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by Sir Cusfreak
did someone just use the words 'enough' and 'money' together?
seriously, though, the idea that ANET's player base or profits depend on UWSC or basically any other minor changes made in game is pretty funny. The discussion goes from UWSC nerfed to 'logging in and finding an empty game'? tons of people will say theyre quitting over it but not a full 10 people actually would. and if they did, well, they paid for it before they loaded it onto thier computer, so gg.
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Actually I do know quite a few people that just decided to go on a griefing/leeching/leaving/spamming/scamming/botting/etc. spree for like a month straight for a last burst of "fun" just because there's nothing interesting for them to do. And most probably get away with it too because apparently the money isn't enough for real policing of the game and real content update....enough for half baked nerfs that caters to a minuscule part of the player base though :P
The funny thing is that the "normal" people that doesn't farm will probably end up leaving quicker because ANET waste so much resources on shifting farmers from one gimmick build to another not realizing that the real problem is no incentives/content for pugging and group play other than gimmicks.
Last edited by UnChosen; Oct 24, 2009 at 06:39 AM // 06:39..
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Oct 24, 2009, 08:39 AM // 08:39
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#22
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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Quote:
Originally Posted by UnChosen
The funny thing is that the "normal" people that doesn't farm will probably end up leaving quicker because ANET waste so much resources on shifting farmers from one gimmick build to another not realizing that the real problem is no incentives/content for pugging and group play other than gimmicks.
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that is so true, i tried going on a fow pug balanced group 2days ago for the heck of it took us about 1hr to form a group, most were newer players.
had 1 annoying sin which was showing off his BDS and kept saying why do this normally and tried pulling 5 groups. forgot he was in a balanced team and didnt have SF and died.
i felt so bad to think that why do newer players deserve this when its hard enough to get into a balanced group at the 1st place and get some smart ass try to stuff up the run.
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Oct 24, 2009, 08:48 AM // 08:48
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#23
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by sthpaw
that is so true, i tried going on a fow pug balanced group 2days ago for the heck of it took us about 1hr to form a group, most were newer players.
had 1 annoying sin which was showing off his BDS and kept saying why do this normally and tried pulling 5 groups. forgot he was in a balanced team and didnt have SF and died.
i felt so bad to think that why do newer players deserve this when its hard enough to get into a balanced group at the 1st place and get some smart ass try to stuff up the run.
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Balanced teams don't use SF.
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Oct 24, 2009, 09:03 AM // 09:03
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#24
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Can anyone confirm that this is correct. The spawnpoints in Wastes for the dryders.
2 Groups spawn at big green dot. Just like normal. 1 Group normal way to Ice king, 1 group directly to reaper, no around the rock!
Then at both points marked "2" a group of 3 terrors spawn (6 in total) at the same time. Still figuring out what is easier, top or bottom first.
Then 2 groups spawn at the normal spawnpoint.
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Oct 24, 2009, 09:07 AM // 09:07
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#25
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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i know that. i was just pointing out that it turns the newer players away from trying elite areas and especially when the group search are asking for SC and no noobs/fail how is that going to encourage newer players?
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Oct 24, 2009, 12:45 PM // 12:45
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#26
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Ascalonian Squire
Join Date: Oct 2009
Location: The coast of Newyork
Guild: Armageddons Nightmare
Profession: A/E
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i dont really like the nerf in uw, but without SF id have really no good ways to make money
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Oct 24, 2009, 01:19 PM // 13:19
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#27
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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Quote:
Originally Posted by XxSanctusxX
Can anyone confirm that this is correct. The spawnpoints in Wastes for the dryders.
2 Groups spawn at big green dot. Just like normal. 1 Group normal way to Ice king, 1 group directly to reaper, no around the rock!
Then at both points marked "2" a group of 3 terrors spawn (6 in total) at the same time. Still figuring out what is easier, top or bottom first.
Then 2 groups spawn at the normal spawnpoint.
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i think thats right.
btw, are you dutch?
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Oct 24, 2009, 03:00 PM // 15:00
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#28
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Quote:
Originally Posted by riktw
i think thats right.
btw, are you dutch?
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Nice..
Yea thats true.. my english that bad :P ?
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Oct 24, 2009, 03:06 PM // 15:06
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#29
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Academy Page
Join Date: Oct 2007
Location: The Netherlands
Guild: Aatxes for Life [ecto]
Profession: Mo/
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He probably figured out you are dutch because of the picture's name
It's called naamloos, which is dutch for nameless.
I didn't actually notice any "dunglish" so it's probably because of that. However, might me my bad english, people tend to notice I'm not a native speaker of the english language far to often
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Oct 24, 2009, 04:27 PM // 16:27
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#30
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Hehe, forgot about that.. but lets get back to UWSC nerf
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Oct 24, 2009, 07:48 PM // 19:48
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#31
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Well Chamber is f'd even more in the ecto department. 6 instead of 3 terrorwebs spawn with the keepers, but they disappear when the keeper is killed, along with the vengeful aatxe. They don't die, so they don't leave drops! Seems the Chamber really needs to kill all the bladed aatxes now to at least get some ectos. I think they should change it so the keeper has a little more HP than the terrorwebs instead of less, so you get to kill them for drops.
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Oct 25, 2009, 12:10 PM // 12:10
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#32
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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lol, u are actually bitching about 3 drops less?
Like when mnts want free cons coz they get no drops...u play uwsc for uwchest, go farm plains solo if u want ectos.
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Oct 25, 2009, 10:19 PM // 22:19
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#33
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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3x6=18. Not bitching no, just pointing it out. Haven't played chamber in a long time, I just thought it worth mentioning. Also, ecto drops are good in pugs, because getting the end chest is not guaranteed at all.
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Oct 26, 2009, 12:29 AM // 00:29
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#34
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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Quote:
Originally Posted by Šiljo
lol, u are actually bitching about 3 drops less?
Like when mnts want free cons coz they get no drops...u play uwsc for uwchest, go farm plains solo if u want ectos.
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This.
As a core MTNS player, you other areas can QQ bout your lack of ectos that run for all I care =D
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Oct 27, 2009, 01:47 AM // 01:47
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#35
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Ascalonian Squire
Join Date: Oct 2008
Location: Oregon
Guild: Golf Stream Owners Club [GS]
Profession: W/
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Quote:
Originally Posted by Dzjudz
Well Chamber is f'd even more in the ecto department. 6 instead of 3 terrorwebs spawn with the keepers, but they disappear when the keeper is killed, along with the vengeful aatxe. They don't die, so they don't leave drops! Seems the Chamber really needs to kill all the bladed aatxes now to at least get some ectos. I think they should change it so the keeper has a little more HP than the terrorwebs instead of less, so you get to kill them for drops.
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Pros don't kill the twebs anyway... they spike the keepers and move on.
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Oct 28, 2009, 09:46 PM // 21:46
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#36
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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Quote:
Originally Posted by Ichi The Shadow
Pros don't kill the twebs anyway... they spike the keepers and move on.
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First of all, only noobs play RPGs.
Second, Only the worst RPG players play PVE
So I don't see why you used the term 'pro'
If you wana see "Pro Gamers" go to youtube and watch Starcraft matches.
Back on topic,
At least UWSC is too hard for public players now, even though it didn't even make that much $$$ to begin with.
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Oct 29, 2009, 09:20 AM // 09:20
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#37
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by noneedforclevernames
At least UWSC is too hard for public players now, even though it didn't even make that much $$$ to begin with.
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I disagree with that. UWSC makes not much money when you join PUGs mostly indeed, but if you go with an UWSC guild, you get very often a chest run.
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Oct 29, 2009, 11:08 AM // 11:08
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#38
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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to be honest u can still pug this in 30mins
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Nov 03, 2009, 01:52 AM // 01:52
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#39
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Krytan Explorer
Join Date: Jan 2007
Location: Kamadan AD1
Guild: Zealots Of Shiverpeak [ZoS]
Profession: D/A
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Update - Monday, November 2, 2009
Bug Fixes
* Fixed some spawn issues in the Underworld.
Does this mean I can UWSC with PUGs again!?
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Nov 03, 2009, 02:01 AM // 02:01
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#40
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Jungle Guide
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it reverted back to skeles and new spawns.
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